Welcome › Forums › General › Replace Dialogue-NPC with enemy This topic has 1 reply, 2 voices, and was last updated 2 years, 2 months ago by deWiTTERS. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts January 27, 2021 at 4:39 pm #33378 tetralovaniaParticipant Title states it pretty clearly. I have a NPC you talk to in the beginning, and if you click the right (or rather wrong) choices, it should get mad at you and fight you. The first thing that came to mind for me was setting the Dialogue-NPC inactive and an enemy with the same look active, but I’d need to set the enemy inactive as soon as the game starts. Any help (or other solutions) are greatly appreciated 😉 January 29, 2021 at 7:13 am #33481 deWiTTERSKeymaster The easiest way is to disable the fight ability, and in your script enable it. That way you only need 1 NPC. If you want to do things when the level starts, you need to put an invisible floor switch right underneath where the hero starts, and use that one to disable anything you want inactive. Author Posts Viewing 2 posts - 1 through 2 (of 2 total) The forum ‘General’ is closed to new topics and replies.