This one is difficult and I’m quite not sure if we should call this a “bug” or rather a missing feature. I’m talking about situations where shadows will be applied odd. To explain this better, I made a little screenshot. The shadow on the actors’s head actually shouldn’t be there, because it belongs to the rows more northwards. Only when the actor turns the corner may the shadow appear above the head. I don’t know, whether the engine can solve this automatically for us in the future. But if we want to have more natural shadows, it should.