If we set “Bull rush ability”.”Hit damage” to 0 at design mode it has no effect. We can set this value even below zero using screenplay, which is a good feature. Unfortunately, at design time we cannot also set this value below zero to heal instead of dealing damage.
Whenever we use a potion without inventory, the when-hurt-event triggers, which is a good feature in order to react to this event. Unfortunately, that goes not for using a potion from inventory. Perhaps, the when-hurt-event should be renamed in on-health-change-event or something similar.
I guess what I discovered so far are rather missing features than bugs. Therefore, I post them here.