Welcome Forums Get help ¿Where is the problem? My hero… ¿Is able to go back alone?

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #32380
    Dr_Héctor
    Participant

    See this video: https://youtu.be/1LcaKIAj0SY

    My game: https://rpgplayground.com/game/the-modern-gym

    I want to do the next:

    1. See the intro
    2. Choose be the hero, and teleport to my first level
    3. Go toward the first signal and read a message to introduce the player
    4. Start playing wth key arrows

    In the 4th step, as you can see in the video, the hero… walks automaticaly and then… make disappear all the tilemaps from the level… ¿Why?

    #32385
    Comprehensible
    Moderator

    Hey Dr.Héctor!

    I’m not sure exactly what’s happening, but there’s either a piece of the screenplay that is teleporting the hero back to the room, or a door around there doing the same thing. Maybe check if one of those two things are there?

    #32386
    Dr_Héctor
    Participant

    Hi Comprehensible!

    Thanks for your fast answer but no… I’ve checked all your advices.

    1. My only teleport code. Teleports the hero to the other level: Centro_cultural

    Teleport

    2. Code teleports, exactly, to this door.

    3. At the same point, I’ve put another tilemap, who launchs this code. That’s all.

    Otherwise, as I didn’t know how it works RPG Playground, I created all the levels first, and now I’m coding the behaviour. I had one mistake, when I saw that I have to use the first level as the level who starts when someone’s play. When I detected this, I copied the level, deleted it and change the name to make another as the first and reused as Centro_cultural (sorry if my english is not the best and the process is not really clear…).

    ¿Maybe when I did this process… some bug was instaled in the code?

     

    #32441
    deWiTTERS
    Keymaster

    I’ll take a look what’s going wrong here

    #32675
    deWiTTERS
    Keymaster

    In the level ‘Centro_cultural’, the invisible floor switch ’empezando_a_jugar’ contains the following last action:

    tilemap becomes inactive

    So if you remove that one, all will be fine 🙂

    #32759
    Dr_Héctor
    Participant

    Than you @deWitters

     

    In the level ‘Centro_cultural’, the invisible floor switch ’empezando_a_jugar’ contains the following last action:

    tilemap becomes inactive

    I put the action “becaomes inactive” because if not, when the Hero walks through this tilemap after, he moves to the information post another time. And I need that just the first time that he was teleported to this tilemap moves automatically to read the information.

    Do you understand me?

    If doesn’t work with my idea, I’ll try to make it different 😉

    #32785
    deWiTTERS
    Keymaster

    Yeah, but in that case deactivate the invisible floor switch. Deactivating the tilemap means the background level itself will not be visible anymore.

Viewing 7 posts - 1 through 7 (of 7 total)
  • The forum ‘Get help’ is closed to new topics and replies.