Creo que has utilizado 2 escenarios donde uno de ellos tiene una dimensión mas gruesa y otra menos gruesa, lo mismo con la altura. Para hacer esta animación quizás utilizaste puertas, placas o cualquier objeto solo si te permite teletransportarte, haciendo un bucle de escenarios, ya después de unos segundos la animación se corta.
Good guess (Lo siento, mi español es terrible. ¡hurra traductor de Google!), but there is a bit more to it: an invisible hero is running across the screen at full speed from one switch to the next which takes him to the next screen.
Just as I thought, you just copied the rooms and used invisible actors for the hero to run into so it switches fast which makes the animation! Really cool!
Well off the top of my head teleporting to different maps really fast. You marked hero as inactive and then just have the teleporting door on a switch that triggers each teleportation
Creo que has utilizado 2 escenarios donde uno de ellos tiene una dimensión mas gruesa y otra menos gruesa, lo mismo con la altura. Para hacer esta animación quizás utilizaste puertas, placas o cualquier objeto solo si te permite teletransportarte, haciendo un bucle de escenarios, ya después de unos segundos la animación se corta.
Good guess (Lo siento, mi español es terrible. ¡hurra traductor de Google!), but there is a bit more to it: an invisible hero is running across the screen at full speed from one switch to the next which takes him to the next screen.
Just as I thought, you just copied the rooms and used invisible actors for the hero to run into so it switches fast which makes the animation! Really cool!
Well off the top of my head teleporting to different maps really fast. You marked hero as inactive and then just have the teleporting door on a switch that triggers each teleportation