Sure, all you need to do is have an invisible floor tile whenever you spawn into a battle room. The floor tile will despawn all party members and add them back based on your tokens. Of course, that means the party members will have to be pre added to every battle room so they can be despawned and added.
can you explain in more detail for me, because the way I want my game to work is before a group battle starts you can choose what buffs to add to your party and transformations.
This part is fairly easy, unless they can access different transformations. The way to do it is that when their health value is less than a certain amount, their attack swing damage goes up. If they were different transformations, you could use tokens.
hey homie thank you, but is there a way for me to be able to make a save system as in save in my game and leave then have everything saved, and add my own sprites.
Wow, pretty cool!
thanks, you can add this to check out how it works. mode=edit (replace it with play)
hey, I like this can you show me how to do this, In my game, the main character has companions who I want to fight alongside him.
Sure, all you need to do is have an invisible floor tile whenever you spawn into a battle room. The floor tile will despawn all party members and add them back based on your tokens. Of course, that means the party members will have to be pre added to every battle room so they can be despawned and added.
Maybe we can ask DeWitters for a clipboard to put copied actors.
can you explain in more detail for me, because the way I want my game to work is before a group battle starts you can choose what buffs to add to your party and transformations.
Use this link, it’ll allow you to edit the game, but your changes won’t be saved.
https://rpgplayground.com/game/test-311/?mode=edit
Also speaking of transformations, I want it to be once your party members take a certain about of damage they transform and gain better stats.
This part is fairly easy, unless they can access different transformations. The way to do it is that when their health value is less than a certain amount, their attack swing damage goes up. If they were different transformations, you could use tokens.
hey homie thank you, but is there a way for me to be able to make a save system as in save in my game and leave then have everything saved, and add my own sprites.
A save system is coming up, and you need premium to add your own sprites. Premium is 30 dollars.
also can multiple people make a game at once
No unfortunately.
hey, homie Im trying to make a turn-based RPG, how did you make it so that you teleport to a new area when you touch an enemy?