Well I’m sure there is a way of making it visible to everyone, but I can’t work out how (I don’t suppose you know?)
The main things are:
1. There is a contact switch (one of those invisible things that looks like a lectern) right in the doorway, and when you have the token “key” then it becomes inactive.
2. The door itself doesn’t actually take you anywhere. There is another contact switch in the space behind the door which teleports you.
3. What that means is – and this is the tricky thing to describe – if the door is two “units” high, then there is nothing behind the lower “unit”. That gives space for the two contact switches.
If I ever do work out how to make the coding visible to everyone then I will make it so!
Thanks, It’s a done deal 🙂
I put an invisible person to control the token.
then the invisible person disapears (becomes inactive)
the door is now accesible 🙂
I managed to skilfully unlock the door 😉 .. Thanks Rob
me 2
Ok, very very cool 😉
how did you code that?
Well I’m sure there is a way of making it visible to everyone, but I can’t work out how (I don’t suppose you know?)
The main things are:
1. There is a contact switch (one of those invisible things that looks like a lectern) right in the doorway, and when you have the token “key” then it becomes inactive.
2. The door itself doesn’t actually take you anywhere. There is another contact switch in the space behind the door which teleports you.
3. What that means is – and this is the tricky thing to describe – if the door is two “units” high, then there is nothing behind the lower “unit”. That gives space for the two contact switches.
If I ever do work out how to make the coding visible to everyone then I will make it so!
Thanks, It’s a done deal 🙂
I put an invisible person to control the token.
then the invisible person disapears (becomes inactive)
the door is now accesible 🙂
Good stuff. Sounds a bit different but basically the same principle I think.