tonimiracle

car race Turbo Track Trials


A simple, top-down, 2D car racing game where the player must complete a lap of a track faster than an opponent car (or a timer). The core mechanics involve movement, collision detection, and a lap counter. 2. Game World & Map Map Description: Create a single, medium-sized map that represents the racetrack. Track Surface: Use a smooth, low-friction texture (like a gray or black road/asphalt tile) for the main racing area. Track Barriers (Walls): Place solid, high-friction tiles (like walls, trees, or fences) around the edges of the track and corners. The car must not be able to drive through these. When the car hits a barrier, its speed should drop sharply. Start/Finish Line: Place a distinctive visual object (like a striped line graphic) on the track. 3. Characters (Game Objects) Player Car: This will be the main 'Hero' object. Controls: The car needs to move forward/accelerate (Up Arrow/W), brake/reverse (Down Arrow/S), and turn left/right (Left/Right Arrows or A/D). Optional Opponent Car: If possible, include a second 'Enemy' object that follows a predetermined path (a simple loop around the track) to act as a rival. 4. Game Events (Logic/Scripting) A. Movement & Physics: Acceleration/Deceleration: Implement events so that when the player holds the "forward" key, the car's speed gradually increases up to a maximum. When the key is released, the speed gradually decreases (simulating coasting/friction). Turning: Turning only happens while moving forward or backward, and it changes the direction the car is facing. Collision: When the Player Car collides with a Track Barrier object, the car's current speed must be reset to zero or a very low value. B. Lap Counting: Start Event: When the game starts, set a variable called Lap_Count to 0. Lap Trigger: Define a specific zone/object right after the Start/Finish Line. When the Player Car crosses this zone, check the direction of travel (to prevent cheating by driving back and forth). If the direction is correct, add +1 to the Lap_Count variable and display the new lap count to the player. Win Condition: If Lap_Count reaches 3 (or any desired number), trigger a "You Win!" event and stop the game.

Published 22.11.2025 08:11

by tonimiracle

Total plays: 62

wen

The Limit House


Long ago, there were cities named Function and Relation. These 2 cities are ruled by a queen which are Queen Unlimited and Queen Limited; Queen Limited of Relation City rules with dominance of restrictions in her city. Whereas, Queen Unlimited of Function city rules her people strictly but have free will in accordance to the law. The people of Relation City always conform to the rule wherein if they don't answer a question, they will be jailed or be dead. Giving them a hard time, they decided to move to Function City. Queen Limited knew about this and held hostage the Queen Unlimited. Years pass, the hidden daughter of the lost queen, Princess Unli, grew up and went to the Limit House where she thinks her mother is captivated. She changed her name to Gwen and began her adventure to find her mother and bring back the queen of Unlimited City. The main quest of this game is to be able to complete the 4 levels of the LIMIT HOUSE without dying to be able to save the lost queen. In order to complete the LIMIT HOUSE, the hero must respond to the questions correctly appraised by various characters that the hero may encounter in the game regarding LIMITS. These characters are the people of the Limit House especially Queen Limited which would give the hardest questions about limits. On the ground floor of the house, once the hero didn't answer the questions by the characters surrounded by her, the hero would die. But as the hero proceeds to the other levels, if the player can't answer the questions, her health would just decrease based on a given amount so the player is encouraged to think critically to complete the game.

Published 25.02.2021 09:02

by wen

Total plays: 206