REFMAP indoor beds cover head instead of body

Make Forums Bugs REFMAP indoor beds cover head instead of body

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This topic contains 3 replies, has 2 voices, and was last updated by  deWiTTERS 3 months, 2 weeks ago. This post has been viewed 182 times

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  • #4686

    DotDotDot
    Participant

    I tried to make an NPC look like they’re lying in a bed, but it seems the tile layers are reversed. The body of the NPC remains visible, while the head is covered:

    I see this behavior both in Firefox and Chrome (latest stable versions, Ubuntu 16.04 LTS). I tried all 4 available vertical beds, and they all exhibited the same behavior.

    Last April 18th Koen said “I noticed that when you place a character in a bed, it seems as if they are laying in it” ( https://rpgplayground.com/forums/topic/scene-transition-bed-interaction/ ). This makes me think that this bug may have been introduced recently.

    I’ve been thinking about making a game about a bedtime story, so I’d really like to be able to show a character lying in bed 🙂

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    #4688

    deWiTTERS
    Keymaster

    It depends on the bed if this is possible or not. Because 1 tile is either above or below the player, and in this case the player can walk behind that bed, so the top tile of the bed is always in front. I think there are other beds where this is possible.

    After I rework the engine to support water, this shouldn’t be a problem anymore, and so tiles can be both in front and behind the player, depending on where the player is.

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    #4690

    DotDotDot
    Participant

    It depends on the bed if this is possible or not. Because 1 tile is either above or below the player, and in this case the player can walk behind that bed, so the top tile of the bed is always in front. I think there are other beds where this is possible.

    I tried all beds that I could find, but I couldn’t find a single one that works to make a character look like she/he is lying in it. The only one that comes close is the sleeping mat in REFMAP indoor, but that one has no blankets, so it looks like the character may just be standing on it.

    After I rework the engine to support water, this shouldn’t be a problem anymore, and so tiles can be both in front and behind the player, depending on where the player is.

    That’s great! I’ve voted for the feature 🙂

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    #4693

    deWiTTERS
    Keymaster

    I thought I saw this working in some game… Maybe they used some other trick to get it to work. If only I could remember which game it was.

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