Release 0.32: Enemies attack

The new release of RPG Playground is online, containing a first raw version of combat. Currently all enemies will attack you, and they can be killed.

  1. You can kill enemies by swinging your sword with the SPACEBAR, ‘C’ or CTRL key.
  2. Enemies will attack you.
  3. Your hero can get hurt, but cannot die yet.

When an enemy dies, it will disappear. But in edit mode it appears again so you can edit the properties. Restart your game when you want to make them alive again.

Next up:

  1. Your hero has health with a visual health meter
  2. Your hero can die and the game will then be restarted
  3. Your hero can pick up health potions

After that I will add sounds and make the overall experience way better.

The share dialog also changed: Now you can use our web page to post your game to the forum. After that I will put it on the play page.

So go over to http://rpgplayground.com and test out some enemy combat!

Game Design Challenge results are in!

The game design challenge results are in and can be found at the relevant forum post. Some people still haven’t submitted their game (including myself :(), but since there are no prizes to win, you can still submit it at any time.

So go check out the games and leave some feedback!

Remark that in the future, all contests will be announced on the forum on not on this blog.

Game Design Challenge: The Legend of the 3 Orbs

It seems some of you are running out of ideas for making new games, so I have a proposal: Let’s make a game design challenge! If this is successful, I might repeat such challenges.

Rules:

  1. The title of you game is “The Legend of the 3 Orbs”.
  2. Your get 3 weeks to finish your game, so the deadline is the 12th of March.
  3. You can keep your game secret until then, or make your development public so you can already receive early feedback.
  4. Starting from the 12th of March, everyone can play each others games and comment on them.
  5. There is no winner. The goal is to become better game designers by practicing your craft, getting feedback from others, and learning from what others did.

If you want to enter this competition, leave a reply at the forum post. I will update this post and list all entrants here:

Entrants

1. Ponderingpinky

Known from the game Hero for Hire.

2. Cynic-P

Known from the game Crimson Children.

3. Aura

Known from A Lill’ Girls Tale and Clair’s Christmas of Wonders.

4. Comprehensible

Known from Falling Glory.

5. Ez Me

6. Flaimora

7. Koonsolo

Yeah, me! I want to get familiar with my own program again, so what is better than joining this challenge? 🙂

8. Mystify

Made the game World of a Purple Something

Release 0.31: New technology and moving monsters/animals

The previous few months I have been porting RPG Playground from Flash to HTML5. It was necessary for 2 things:

  1. The Flash technology is going extinct
  2. Walking monsters were too slow in Flash, and I didn’t want to optimize a technology that I was going to replace anyway

So, the good news is that everything seems to be running OK, and I didn’t even have to optimize the moving monsters :). But to be honest, I’m not 100% sure that everything will still work as expected. So if you see any weird stuff, let me know!

Continue reading

Interview with BazookaGuy

BazookaGuy is creating games by the minute: The Advice Fairy, The Richest Man Alive, Gamer and George The Gifted were all created in a short amount of time. So let’s find out more about him.

Can you tell us a bit about yourself? How old you are, where you live, how you spend your days, etc?

I’m currently 11 years old, I live in Dagenham, UK and when I’m not in school, I’m either working on a new game, watching YouTube videos or making ‘Beats’.

Are you watching any YouTube video’s related to making games? Continue reading

Release 0.29: Bugfixes

I uploaded a new version of RPG Playground on the website. It is mainly to fix various bugs:

  • Problems with saving a project with lots of levels
  • Unable to resize a large map
  • Scrolling of levels had some issues
  • Deleting a level went wrong

Remark that I changed a lot of fundamental code, so other bugs might appear. Please let me know if something strange is happening!

One other thing: I removed navigation with the mouse, and so you can only move the hero with the keyboard. But an info dialog will pop up with instructions.

Release 0.28: restart game + little surprise

A new version of RPG Playgound is online where you can restart your game. This is a must have feature for when you start killing monsters (or when getting killed).

And, I have a little surprise for you: Press the ‘f’ key inside an RPG Playground game and find out (not in edit mode) :). It’s currently only visual, so it doesn’t impact the game yet.

The ‘f’ key will be replace with something better in the future, but for now it is still hidden functionality.